It has been 20 years since Guitar Hero first launched in North America, offering everyday gamers the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.
Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Each riff corresponded to specific notes, producing the feel of an authentic live show.
Harmonix previously experimented with rhythm games before partnering with RedOctane, later purchased by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar franchise that had a significant influence for many of the artists included, introducing classic bands to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO from the developer, recalls the early budgetary hurdles in securing the recordings – even though initial releases primarily featured cover versions.
“We rerecorded all the music since the cost was so high,” he says. “Despite having the publishing rights alone, it was extremely difficult. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were fairly certain the project would flop. However, when Guitar Hero took off, album purchases and radio play increased, all artists desired to be in.”
He continues: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for introducing their kids to the songs they adored. It evolved into an intergenerational thing.”
Timeless Music Finds Younger Fans
Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived older hits back into vogue: “Guitar Hero provided a bigger, younger audience. Typically this had been seen as outdated material, however when it was included in the game and teenagers discovered it, abruptly it became trendy. This validated it, and got rid of the outdated tag. It provided all our music a new life.”
In 2008, the Answer’s first record was still unreleased stateside, so the game served as a primary platform of discovery for the group as they went on US tour supporting AC/DC. “Their crew had on Never Too Late during travel, and several recognized us from Guitar Hero,” he notes.
Major Band Spin-offs and Lasting Impact
Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their records. It moved more than 500,000 copies in its first week, while demand for their songs rose of up to 40% at a time as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. This track is difficult even in expert mode, not to mention performed at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should use a real gun and enlist,” notes musician the artist.
The band previously wrapped up a profitable run before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into a household name. “I recall our distributors calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing just before top acts at the event.”
Indeed, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing all other the band has done. Last year, the song featured in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy from the Plastic Guitar
The best promotion, be it for cars, apparel or games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to participate”.
Most installments came out in just a half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, aside from a brief comeback several years later.
Games like Clone Hero and newer releases have maintained the community alive, and there’s set to be something from the founders in development. Recently formed developers has entered production on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?
“Our team believed such titles could be similar to sports games where you can releases,” he remarks. “There’s so much new music that it could be evergreen, thus I remain optimistic. There’s no reason for it to continue for future fans.”